Claude Whatley Portfolio
Animation/Editing

The Misadventures of FlapJack:Reanimated
As part of a college project, I re-animated a segment of one of my favorite childhood shows, adding a few different scenes, but for the most part re-drawing characters and set pieces from memory as to not overly take from the original scene. I used Clip Studio Pro EX to animate, and sent the finished product into Adobe Premiere for a cleanup, transitions, and title sequence. The animation isn't in color, but there are few frames at the end to be able to see what this would look like.
EarlyChirp Clay Ad Bumper
As part of a personal project, I created a clay bumper advertisement for the news company "Early Chirp". Taking their logo of a chirping bird and making it move in a stop-motion-esque 12 FPS, was an exciting experience. I created the half-dried clay material in Blender, and made the displacement "musgrave" texture move with a separate empty animation locator that I rotated throughout the video. I would have used Maya for this creation, however Blender has an easier system surrounding displacement maps, and a better noise texture for making fingerprints.

Captain Olimar Animation
As part of another personal project, I created an animation from the model I previously made in Maya. I rigged this model using a bone in the center of the model's head, that then connects outwards to the model's eyes, helmet, and antenna. The antenna bend was done using a Bend Deform, that I altered the curve intensity of, over the course of the animation. Lighting was done using a mesh emitter on the red antenna ball, and hiding the original mesh that the mesh light uses for reference in the scene. Animation handles were created for the eyes, including their scale, position, and rotation, along with a handle for the entire head.



The Last Bookstore: A Story in 3 Parts.
As part of a school project, we were tasked with creating an inviting cinema-graph of "The Last Bookstore", a real place in Los Angeles. The art style is based off of the popular title, "Night in the Woods", a 2017 game developed by Secret Labs and Infinite Fall. I created all of the assets you see myself, there is 100% no tracing present in my story's creation. I do not own any assets and all rights belong to Secret Lab and Infinite Fall.
